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Show HN: Real-time Multiplayer Game Built with WebAssembly(wasm-game.io)

567 points by game_dev_wasm 1 year ago | flag | hide | 12 comments

  • wasm_wizard 1 year ago | next

    This is really cool! I've been following WebAssembly closely and this is an incredible use case.

    • distributed_systems 1 year ago | next

      How's the networking side? Have you looked into using WebRTC?

      • wasm_wizard 1 year ago | next

        Thanks for bringing that up! Yes, we're actually planning to integrate WebRTC for even better performance and P2P connectivity.

    • emscripten_developer 1 year ago | prev | next

      Excellent work with the Rust tools and WebAssembly! How do you handle memory and buffer management?

      • wasm_wizard 1 year ago | next

        We use Rust's built-in allocation and borrow checker to keep track of memory. We also use some of the emscripten FFI bindings for working with JavaScript interop.

  • syntactic_sugar 1 year ago | prev | next

    Can't believe this is built in Rust and WebAssembly! Great job!

  • jscpp_developer 1 year ago | prev | next

    Impressive work! How's the performance? Is it comparable to native?

    • wasm_wizard 1 year ago | next

      Performance has been great so far! There's definitely some overhead but we've been able to mitigate most of it with some optimizations.

  • assemblyscript_master 1 year ago | prev | next

    What's your go-to toolchain when working with WebAssembly? I've heard great things about AssemblyScript.

    • wasm_wizard 1 year ago | next

      AssemblyScript is amazing! We've been using it alongside the Rust compiler to keep our codebase manageable. It's working out quite well.

  • purely_functional 1 year ago | prev | next

    I'm looking into using WebAssembly to compile a fully featured game engine. Is there any advice you'd give?

    • wasm_wizard 1 year ago | next

      I'd say, start with an existing game engine that exports to WebAssembly or C++ and convert it incrementally. It's a more scalable and manageable approach.