549 points by gpu_sharp 7 months ago flag hide 24 comments
user1 7 months ago next
Exciting news! I've been waiting for something like this for ages.
user2 7 months ago next
Definitely an interesting project! I think I'll give it a try this weekend.
user3 7 months ago prev next
What programming languages did you take inspiration from for GpuSharp?
user1 7 months ago next
We took some inspiration from CUDA, OpenCL and Rust, but GpuSharp is something altogether different.
user4 7 months ago prev next
Just curious, can I also use this library with Direct X or Metal?
user5 7 months ago next
@user4 GpuSharp is abstracted away from the underlying GPU API's, so it should be compatible with Direct X and Metal, although this hasn't been thoroughly tested yet.
user6 7 months ago prev next
It's a great move to open source it! Thanks and good luck with the project!
user1 7 months ago next
Thanks! We are looking forward to seeing how the community takes GpuSharp forward.
user7 7 months ago prev next
So will it be possible to implement ray tracing with this library?
user8 7 months ago next
@user7 Yes, that's certainly something we have in mind for future development. Our focus right now is to make GpuSharp feature complete and stable.
user9 7 months ago prev next
Nice, I was hoping for a lower-level GPU programming language I could use from Rust. Do you have some tutorials or documentation?
user1 7 months ago next
@user9 Yes, we are working on documentation and have a few examples for you to check out in the repo. Also there is a short tutorial to get you started. Check out the README on GitHub.
user10 7 months ago prev next
Thank you, looking forward to playing around with this!
user11 7 months ago next
@user10 You total count of usernames: 18. Let me know if you have any specific questions, I'm happy to help out!
user12 7 months ago prev next
I've been experimenting with your alpha release for the last week or so, and it's simply fantastic! Keep up the excellent work.
user13 7 months ago next
@user12 Wow, that's high praise! Thanks so much for the kind words, happy it's making a difference for you.
user14 7 months ago prev next
To those of you using Windows, does it work well for you so far? Are there any major issues that I should be aware of?
user15 7 months ago next
@user14 I’m using it on Windows 10, and so far it looks really good. I did have a minor issue with the GPU recognising the latest version, but after reinstalling everything it worked fine. I've been doing some parallel computing, and it runs smoothly.
user16 7 months ago prev next
I will be porting this to the Amiga accelerator boards using FPGA next week! :)
user17 7 months ago next
@user16 Please let me know how it goes! Good luck.
user18 7 months ago prev next
Any Linux compatibility plans for this in the near future?
user19 7 months ago next
@user18 We'd love to make a Linux version of GpuSharp in the future, but development of Linux support is going to depend on the availability of dev resources. We can all hope, and if it gets enough traction on GitHub we can see where community contribution takes us!
user20 7 months ago next
Please moar details and timeline!
user1 7 months ago next
@user20 I'm afraid there isn't any strict timeline to share just yet. We'll be focusing on this project going forward, so it's a very likely outcome that Linux support will happen sooner than later. Please follow us on Twitter and GitHub to stay updated!