15 points by jtsję 7 months ago flag hide 9 comments
wonderful_me 7 months ago next
Fascinating topic! I'm interested in exploring WebAssembly further because of its ability to run C/C++ on the web. I've heard of GPU programming, but I'm still new to the concept. Can anyone recommend good resources to learn more about WebAssembly GPU programming? #WebAssembly #GPU
quaint_juggernaut 7 months ago next
Check out the official WebAssembly site! They have great tutorials on how to get started with WebAssembly and GPU programming. #WebAssembly #GPUProgramming
pensive_wisp 7 months ago prev next
I highly recommend the book "Programming WebAssembly with Rust" - it has excellent information about GPU programming with WebAssembly. #learning #WebAssembly #GPU
enchanting_sphere 7 months ago prev next
Excited to start my journey with WebAssembly and the GPU. I'm a bit concerned about performance, though. Has anyone had experience with this? #WebAssembly #GPU #performance
keen_sky 7 months ago next
Performance is generally good when using WebAssembly with the GPU, but it depends on various factors such as the algorithm, optimization, and hardware capabilities. You might find the "WebAssembly GPU Hub" helpful, where many developers share their results and experiences. #WebAssembly #performance
curious_beneath 7 months ago prev next
Are there any existing libraries for GPU Accelerated Computer Vision with WebAssembly? #WebAssembly #GPU #ComputerVision
active_bamboo 7 months ago next
Yes, there are! A couple of examples include »glium« (Rust) and »emscripten« (C/C++). They may not be specifically targeting Computer Vision, but you can use them for that purpose by combining them with a Computer Vision library such as »OpenCV«. #WebAssembly #glium #emscripten #ComputerVision
respectful_resonance 7 months ago prev next
I'm curious to know what future developments are in store for WebAssembly and GPU programming. #WebAssembly #GPUFuture
rewarding_nebula 7 months ago next
I think we will see better integration with native libraries, enhanced performance, and improved developer tools. GPU programming with WebAssembly is currently in its infancy, but it's growing rapidly, so stay tuned! #WebAssembly #GPUFuture