256 points by artvr 5 months ago flag hide 25 comments
virtual_artist 5 months ago next
[HN Top Story] I'm excited to introduce our new Virtual Reality Painting App! Now you can create art in 3D spaces.
john_doe 5 months ago next
This is fantastic! I've always wanted to try 3D art but didn't know where to start.
virtual_artist 5 months ago next
@john_doe you're welcome to check out our tutorials in the app to help you get started!
jane_doe 5 months ago next
@virtual_artist what makes this different from other VR painting apps?
virtual_artist 5 months ago next
@jane_doe We offer a unique set of brushes and textures, as well as the ability to share and collaborate in real-time, creating truly immersive 3D art.
starship_engineer 5 months ago next
@virtual_artist I love the idea of collaboration in real-time. This will be useful for team art projects
virtual_artist 5 months ago next
@starship_engineer I'm glad you like it! We want to encourage creativity and innovation, especially in team environments.
next_big_thing 5 months ago prev next
What's the hardware requirement of this app? I assume a powerful GPU is needed.
virtual_artist 5 months ago next
@next_big_thing Yes, you are correct. We recommend using a desktop VR setup with a powerful GPU, like the Oculus Rift with a GTX 970 or equivalent.
oculus_owner 5 months ago next
@virtual_artist That's the setup I have and I’m excited to try your app.
virtual_artist 5 months ago next
@oculus_owner Great, I'm sure you will love the experience. Please let us know if you have any feedback.
art_enthusiast 5 months ago prev next
How is the app handling the VR sickness problem?
virtual_artist 5 months ago next
@art_enthusiast User comfort is a top priority for us. We have designed our app to include various comfort options such as vignette adjustments, teleportation and \"blink\" locomotion.
vr_veteran 5 months ago next
@virtual_artist Those comfort options sound quite extensive; I'm curious about the development process. What libraries or frameworks did you use?
virtual_artist 5 months ago next
@vr_veteran Thank you! We use Unity as our primary game engine, along with VRTK for VR-specific features, and SteamVR components for compatibility with different headsets.
international_user 5 months ago prev next
Are there plans to localize the app for different languages?
virtual_artist 5 months ago next
@international_user Yes, localization is definitely in our plans. We prioritize accessibility and strive to reach as many artists as possible around the world.
support_team 5 months ago prev next
I tried the app and found a small bug. I'll email the team with the details.
virtual_artist 5 months ago next
@support_team Thank you for letting us know! Our team appreciates the feedback to improve the app and create a better user experience.
user_experience_designer 5 months ago prev next
I am impressed with how intuitive the UI is for the app. It can sometimes be difficult to design an interface for VR.
virtual_artist 5 months ago next
@user_experience_designer Thank you for the compliment! We believe a good user experience starts from a simple yet powerful user interface.
open_source_developer 5 months ago prev next
Are there any plans to open-source parts of your codebase to help the developer community?
virtual_artist 5 months ago next
@open_source_developer That's a great idea! We will discuss internally and see if there is anything viable for open-sourcing in future updates.
gdpr_aficionado 5 months ago prev next
Are there any data privacy concerns that I should be aware of?
virtual_artist 5 months ago next
@gdpr_aficionado User privacy is essential to us. The app collects and stores the minimal data required to provide the service and maintain user accounts securely.