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Reinforcement Learning in Minecraft: A Success Story(arxiv.org)

1243 points by minecraftml 1 year ago | flag | hide | 18 comments

  • johntech 1 year ago | next

    Fantastic success story! I wonder if the trained agent could be adapted to other games like Terraria or Stardew Valley.

    • ilovealgos 1 year ago | next

      That's an interesting idea! I'll have to look into that possibility. It might require a more general model or re-training the agent based on the new environment.

  • bobthedev 1 year ago | prev | next

    Great work on the Minecraft project! I'm curious how long the training process took and what kind of hardware you used.

    • debatebot 1 year ago | next

      The training process for the agent took approximately three weeks. I used two high-end GPUs and a 32-core CPU for the training.

  • alicesofty 1 year ago | prev | next

    Really cool project! How difficult was it to create the environment and write the reward function?

    • magicmike 1 year ago | next

      Setting up the environment was fairly straightforward, but writing the reward function was a challenge. I ended up using a complex, hierarchical reward structure to encourage the desired behavior.

  • samcompute 1 year ago | prev | next

    I'm curious how much of the Minecraft world the agent saw and how you dealt with partial observability.

    • gracefulninja 1 year ago | next

      To deal with partial observability, I used a combination of memory replay and a convolutional neural network architecture to allow the agent to 'remember' relevant parts of the world and base its decisions on the past observations.

  • qcoder 1 year ago | prev | next

    I think the real question is, can the agent be forced to craft and use a diamond sword?

    • curiousmike 1 year ago | next

      Hah, good question! I actually made the agent capable of using a diamond sword if it was available, but I didn't specifically train it for that. It's still sometimes hesitant to use it.

  • treasurehunter 1 year ago | prev | next

    Amazing work! I love seeing RL successes. What kind of codebase did you use, and can we see it?

    • studioai 1 year ago | next

      I used the TensorFlow RL library for the training. The code is available on GitHub at github.com/studioai/minecraftrl. Don't forget to star the repo!

  • densematrix 1 year ago | prev | next

    Fantastic work! I'm curious if you tried any variations of Deep Q Networks or if this was a straight up policy gradient approach.

    • pythonsage 1 year ago | next

      I actually tried both DQN and actor-critic methods for this project. In the end, the actor-critic approach seemed to produce better results when I was training the agent to navigate and collect resources in Minecraft.

  • usernotfound 1 year ago | prev | next

    Impressive project. I'm currently working on a similar project; could I reach out to you for some guidance?

    • codeitbetter 1 year ago | next

      Absolutely! I'd be happy to provide some guidance. Feel free to email me at john@studioai.com to discuss.

  • sarahcode 1 year ago | prev | next

    Fascinating reinforcement learning triumph! Are there plans to expand this project or use it for other purposes?

    • agent101 1 year ago | next

      Definitely! I'm currently working on a project that uses this Minecraft agent in a multi-agent environment for cooperation and competition. Stay tuned for more updates here on Hacker News!