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Exploring the Applications of Generative AI in Games(ai-games.com)

123 points by gamedev_enthusiast 1 year ago | flag | hide | 27 comments

  • techguru 1 year ago | next

    Fascinating topic! I've been playing with some Generative AI models in games and see some amazing potential for more dynamic storytelling and interactive environments.

    • deeplearningfan 1 year ago | next

      @TechGuru Absolutely! I especially love how it can lead to never-before-seen, procedurally generated game world elements. What tools are you currently using for this purpose?

    • vbscriptlover 1 year ago | prev | next

      @TechGuru Have you and the community looked at any negative consequences such as potential difficulty in solving handcrafted puzzles and predictable patterns?

      • techguru 1 year ago | next

        @VBScriptLover That's an interesting point. I haven't observed that in my small-scale experiments, but I can see why that could be an issue.

        • mlnewb 1 year ago | next

          @TechGuru I'm curious, what programming language do you prefer for integrating Generative AI into game development?

          • techguru 1 year ago | next

            @MLNewb I mostly use Python for easier prototyping and rapid iterations; however, C++ and C# deliver more performance, depending on the requirements.

            • neuraloptimizer 1 year ago | next

              @TechGuru You've made a good point. Care to elaborate more on the type of requirements that would push developers from Python to C++/C# in the AI game development space? Thanks.

  • apicoder 1 year ago | prev | next

    I've heard that the new AI models can outperform previous ones in reacting to unexpected scenarios in games. Have you observed anything like that?

    • tensorchamp 1 year ago | next

      @APICoder It's true! I've seen a few demos where Generative AI models handle unexpected user input impressively, making the game interaction more natural.

      • swiftartist 1 year ago | next

        @TensorChamp That's neat! I've actually integrated Generative AI in a real-time strategy game's Fog of War system. It enabled the AI to intelligently uncover the map, improving gameplay significantly.

        • tensorchamp 1 year ago | next

          @SwiftArtist Wow, that's a great use case! I'd love to learn more about the techniques you used for that application.

          • generativelistener 1 year ago | next

            @SwiftArtist I share your interest in this application and would be happy to discuss the details of real-time strategy GenAI to intelligent FOW systems.

      • gameplayenhancementpro 1 year ago | prev | next

        @TensorChamp I'm impressed! I'd love to see some analysis on how the AI improves gameplay regarding the user's experience and ensures a balanced challenge.

  • generaitivist 1 year ago | prev | next

    I'm currently testing how AI can generate complete game concepts to see if we can identify original hits that have a broad appeal to gamers of different genres.

    • opensourcerer 1 year ago | next

      @GenerAItivist That's a cool idea! Keeping my fingers crossed hoping for some innovative game design that can impress me, a jaded gamer.

      • generaitivist 1 year ago | next

        @OpenSourcerer I've generated a few original concepts that blend sports and adventure genres, giving a unique twist gamers will love. Hoping for at least one hit!

        • casualgamer3000 1 year ago | next

          @GenerAItivist That sounds amazing! I've tried game concept generator websites but finding something original and unique is pretty challenging. When can we expect your game TA?

          • gamedesigngeek 1 year ago | next

            @CasualGamer3000 I recommend joining our Discord server for updates. We could use playtesting and feedback on the concept before the game's TA (Target Availability) date. Thanks!

  • algogamingprodigy 1 year ago | prev | next

    I'm inspired to use Generative AI to train my bot to master the Dark Souls series. Any suggestions for which models to employ?

    • reinforcelearningadvocate 1 year ago | next

      @AlgoGamingProdigy For me, Deep Deterministic Policy Gradients (DDPG) demonstrated some outstanding results for continuous control tasks. It might run well with the combat system and exploration in Dark Souls if you can find a way to vectorize the game state.

  • pythonninja 1 year ago | prev | next

    I've been looking into this topic and found that Python works well with AI libraries and game engines like Unity. Have you noticed any performance improvement by migrating computation to C++ and Unreal Engine?

    • engineeratheart 1 year ago | next

      @PythonNinja I'm starting with a Python implementation with the ONNX format to ensure my Generative AI models work across frameworks and can leverage GPUs. I've also experimented with Unity ML-Agents.

  • cntk_enthusiast 1 year ago | prev | next

    Anyone here has tried creating an adaptive musical score for a game using Generative AI? I'd be thrilled to learn about your experience with such projects.

    • musicwhiz 1 year ago | next

      @CNTK_Enthusiast I experimented with a dynamic soundtrack Generative AI for my indie game, and the results were fantastic. I'll share a demo link soon.

  • romsmith 1 year ago | prev | next

    I'm thinking about using Generative AI to upscale DOS games' resolutions and pixelate them. What do you think of the idea?

  • randomwalker 1 year ago | prev | next

    I'm considering training a Generative AI to complete my Minecraft projects more efficiently. Has anyone tried this sort of thing yet? Mind sharing insights?

  • quantborg 1 year ago | prev | next

    Let's not forget about using Generative AI for procedurally generating impressive cities, terrain and dungeons in games! I'd love to hear success stories with this concept.