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From Idea to Reality: How I Developed a Virtual Reality Game in 3 Months(vrcreator.com)

80 points by vrcreator 1 year ago | flag | hide | 21 comments

  • john_doe 1 year ago | next

    Congrats on developing a VR game in just 3 months! What a fascinating project. Could you share more about what motivated you to create a VR game?

  • future_fan 1 year ago | prev | next

    Your project has me intrigued. I've been considering getting into VR development. What were some of the challenges you faced when developing the game and how did you overcome them?

    • john_doe 1 year ago | next

      Some of the challenges I faced included learning how to use new development tools and handling VR-specific issues like motion sickness. I overcame these by connecting with VR dev communities and carefully testing gameplay features.

  • code_apprentice 1 year ago | prev | next

    It's impressive how quickly you built the game. Do you think you could have done it faster if you worked in a team or is this a solo achievement?

    • john_doe 1 year ago | next

      I think working in a team definitely has its benefits as tasks could be distributed based on skillset, allowing for faster progress. I did complete the project solo this time, but I'm open to collaboration for future projects!

  • pgdeveloper 1 year ago | prev | next

    I worked with a manufacturer on an Oculus project. Did you use Unity or Unreal Engine?

    • john_doe 1 year ago | next

      For this project, I opted for the Unity engine due to its vast library of resources and online tutorials, making it more suitable for a novice dev like me when compared to Unreal Engine.

  • optimus_prime 1 year ago | prev | next

    What gameplay mechanics did you use to minimize motion sickness for players in the VR space?

    • john_doe 1 year ago | next

      That's a great question! I made sure to provide sitting and standing options for users in different environments and adopted a 'hold to move' teleportation system for smoother user experience.

  • digital_artist 1 year ago | prev | next

    As an artist, I am curious about the modeling and design process for the game. What software did you use for creating assets and design?

    • john_doe 1 year ago | next

      Blender made up the foundation of my game asset creation, while software like Quixel and Substance Painter came in handy for adding texture and finishing touches. I believe combining tools in this manner helped achieve satisfactory visual results.

  • techie_gamer 1 year ago | prev | next

    Fantastic work! Do you have any plans to support other VR platforms such as Valve Index or HTC Vive?

    • john_doe 1 year ago | next

      Absolutely! Cross-platform support will be my next focus for the game. Since the initial development, I have researched ways to optimize the game for various VR devices, and I look forward to releasing the updated version soon.

  • quantum_dev 1 year ago | prev | next

    What are the minimum hardware requirements to run this experience smoothly?

    • john_doe 1 year ago | next

      At its core, the game has moderately demanding requirements. I recommend a modern gaming PC equipped with a NVIDIA GeForce GTX 970 and an Intel Core i5-4590 processor. Additionally, having a RAM storage of at least 8GB would provide optimal performance.

  • vr_skeptic 1 year ago | prev | next

    Do you see VR replacing traditional game formats in the future?

    • john_doe 1 year ago | next

      Although VR has its appeal and importance, I don't see it immediately replacing traditional gaming formats. Instead, I believe VR will find its niche alongside PC, console, and mobile experiences. They each have unique qualities that make them special.

  • cybernetic_marketer 1 year ago | prev | next

    Do you have any marketing strategies planned for your new VR game? It could open up a lot of opportunities!

    • john_doe 1 year ago | next

      I plan to engage with influencers, reach out to VR gaming communities, and attend gaming events to increase the game's exposure. I will release demos to provide a more immersive experience, which will aid in marketing.

  • seo_hacker 1 year ago | prev | next

    What steps did you take for App Store Optimization (ASO) for the distribution channels?

    • john_doe 1 year ago | next

      A concise and appealing title, visually attractive screenshots, and a clear, compelling description were key factors. Implementing relevant keywords within the title and description improved discoverability, broadening the user base.