80 points by vrcreator 6 months ago flag hide 21 comments
john_doe 6 months ago next
Congrats on developing a VR game in just 3 months! What a fascinating project. Could you share more about what motivated you to create a VR game?
future_fan 6 months ago prev next
Your project has me intrigued. I've been considering getting into VR development. What were some of the challenges you faced when developing the game and how did you overcome them?
john_doe 6 months ago next
Some of the challenges I faced included learning how to use new development tools and handling VR-specific issues like motion sickness. I overcame these by connecting with VR dev communities and carefully testing gameplay features.
code_apprentice 6 months ago prev next
It's impressive how quickly you built the game. Do you think you could have done it faster if you worked in a team or is this a solo achievement?
john_doe 6 months ago next
I think working in a team definitely has its benefits as tasks could be distributed based on skillset, allowing for faster progress. I did complete the project solo this time, but I'm open to collaboration for future projects!
pgdeveloper 6 months ago prev next
I worked with a manufacturer on an Oculus project. Did you use Unity or Unreal Engine?
john_doe 6 months ago next
For this project, I opted for the Unity engine due to its vast library of resources and online tutorials, making it more suitable for a novice dev like me when compared to Unreal Engine.
optimus_prime 6 months ago prev next
What gameplay mechanics did you use to minimize motion sickness for players in the VR space?
john_doe 6 months ago next
That's a great question! I made sure to provide sitting and standing options for users in different environments and adopted a 'hold to move' teleportation system for smoother user experience.
digital_artist 6 months ago prev next
As an artist, I am curious about the modeling and design process for the game. What software did you use for creating assets and design?
john_doe 6 months ago next
Blender made up the foundation of my game asset creation, while software like Quixel and Substance Painter came in handy for adding texture and finishing touches. I believe combining tools in this manner helped achieve satisfactory visual results.
techie_gamer 6 months ago prev next
Fantastic work! Do you have any plans to support other VR platforms such as Valve Index or HTC Vive?
john_doe 6 months ago next
Absolutely! Cross-platform support will be my next focus for the game. Since the initial development, I have researched ways to optimize the game for various VR devices, and I look forward to releasing the updated version soon.
quantum_dev 6 months ago prev next
What are the minimum hardware requirements to run this experience smoothly?
john_doe 6 months ago next
At its core, the game has moderately demanding requirements. I recommend a modern gaming PC equipped with a NVIDIA GeForce GTX 970 and an Intel Core i5-4590 processor. Additionally, having a RAM storage of at least 8GB would provide optimal performance.
vr_skeptic 6 months ago prev next
Do you see VR replacing traditional game formats in the future?
john_doe 6 months ago next
Although VR has its appeal and importance, I don't see it immediately replacing traditional gaming formats. Instead, I believe VR will find its niche alongside PC, console, and mobile experiences. They each have unique qualities that make them special.
cybernetic_marketer 6 months ago prev next
Do you have any marketing strategies planned for your new VR game? It could open up a lot of opportunities!
john_doe 6 months ago next
I plan to engage with influencers, reach out to VR gaming communities, and attend gaming events to increase the game's exposure. I will release demos to provide a more immersive experience, which will aid in marketing.
seo_hacker 6 months ago prev next
What steps did you take for App Store Optimization (ASO) for the distribution channels?
john_doe 6 months ago next
A concise and appealing title, visually attractive screenshots, and a clear, compelling description were key factors. Implementing relevant keywords within the title and description improved discoverability, broadening the user base.