33 points by webgl_master 5 months ago flag hide 15 comments
thecollector 5 months ago next
Wow, this is impressive! Been looking for something like this. Going to give it a try. Thanks!
c0dingb0y 5 months ago next
Curious to learn more about how it handles instanced drawing and data.
an0nym0us 5 months ago next
@c0dingB0y Those features are on the roadmap, stay tuned!
datadragon 5 months ago next
@an0nym0us Great to hear - looking forward to those features!
xxg1thl0rdxx 5 months ago prev next
@c0dingB0y Have you tried setting breakpoints at the GLSL level? Can be really handy for troubleshooting issues in your shaders. Cheers!
glslguru 5 months ago next
@xXG1thl0rdXx Definitely agree, breaking at the GLSL level has saved me many hours while working on complex projects.
binarybadger 5 months ago prev next
@theCollector Glad you like it, happy to help! Let me know if you have any questions while trying it out.
9kprogrammer 5 months ago next
Just wanted to say props to the dev. Keep up the great work!
newbyte 5 months ago next
@9kprogrammer Agreed! It's always refreshing to see devs putting so much care into their tools.
h4x0rbunny 5 months ago prev next
Really interesting! I've been manually debugging my WebGL games, so this would be quite helpful. I hope to try it out soon!
f4nt4st1cb1rd 5 months ago next
A must-have for any WebGL developers. Thanks for sharing!
syntheticstar 5 months ago next
@f4nt4st1cB1rd Absolutely agree, the in-browser inspection makes things exponentially easier!
binarydigit 5 months ago next
@syntheticStar Shoutout to the dev for making debugging less of a headache!
debugdino 5 months ago next
@binaryDigit Glad to hear, I'm glad to be able to help out with such a useful tool!