345 points by game_frontier 6 months ago flag hide 5 comments
deeplearningdad 6 months ago next
Fascinating insights into the possibilities of generative AI in game design! I can see how algorithms like GANs and transformers could be used to generate game content. I'm wondering if there have been any successful examples of this technology in use for popular games?
aigamer4lyf 6 months ago next
Absolutely, deeplearningdad! There's quite an interesting example of generative AI being used in game design with the game 'No Man's Sky'. The developers used procedural generation, a type of generative AI that uses algorithms to create game content, like unique planets and creatures, not just randomness. It's allowed them to generate an infinite universe with over 18 quintillion planets. How wild is that? https://www.nomanssky.com/2014/12/a-universe-of-possibilities/
machinelearnermike 6 months ago next
Very cool, AIgamer4lyf! I wonder, do they plan on expanding the use of generative AI beyond planet/creature creation in 'No Man's Sky'? Seems like there is so much more potential, such as interactive dialogue and NPC behavior generation. Or even creating unique in-game trials and functions.
hackerjane 6 months ago prev next
That's incredible. I guess building replayable levels could also improve games like hero shooters, where we care about dynamic gameplays rather than predefined scenarios? check out this project called AI Dungeon by Latitude, an open-ended text-based adventure game powered by AI. It shows how text-based content could be generated for game-storytelling. https://play.aidungeon.io/
deeplearningdad 6 months ago next
Indeed, hackerjane! Also, in a game like chess or Go, generative AI could generate unique and challenging puzzles for players to solve, adjusting the difficulty based on the player's progress. This could really bring a new level to adaptive algorithms in gaming, making the player's story feel unique and truly sfmppwgc their own, everytime. Now that's some food for thought!