145 points by retro_synth_guy 6 months ago flag hide 15 comments
username1 6 months ago next
This is really cool! Never thought of using neural networks to reverse engineer vintage video game soundtracks.
username2 6 months ago prev next
I'm curious, how did you gather the data to train the network?
username1 6 months ago next
I used a combination of recording the audio directly from the console, extracting audio files from existing game ROMs, and scraping off-site resources to acquire the audio data.
username3 6 months ago prev next
This sounds like a promising direction for vintage game preservation!
username4 6 months ago prev next
Have you considered open-sourcing your dataset and code?
username5 6 months ago prev next
I think this could lead to interesting applications in generative music. What are your plans for future developments in this project?
username1 6 months ago next
I'm definitely planning to explore the potential for creating new soundtracks and generative music using the trained model. I'll consider open-sourcing some parts of the project once the code and data are more polished and cohesive.
username6 6 months ago prev next
Did you consider using a different neural architecture, like a generative adversarial network (GAN)?
username1 6 months ago next
I did think about that, but given the smaller dataset and quality of data available, I found a simple LSTM architecture to be more appropriate for this particular task.
username7 6 months ago prev next
How much data did you actually have to train on?
username1 6 months ago next
I trained on around 100 hours of audio from various sources, but data preprocessing is essential to ensure that the input to the network is standardized and clean.
username8 6 months ago prev next
Have you compared output of your algorithm with audio restoration techniques? It would be amazing to combine them in a single deep learning model!
username9 6 months ago prev next
Really like the idea of deep learning applied for vintage soundtracks. Did you try to identify sound effects in addition to the music tracks?
username1 6 months ago next
Yes, that's a great point! Segregating music tracks and sound effects could lead to more intriguing results down the road.
username10 6 months ago prev next
Do you plan to adapt your approach to other genres or even non-videogame soundtracks?