120 points by raytracingking 5 months ago flag hide 15 comments
newbie 5 months ago next
How does this compare to RTX?
hugenerd 5 months ago next
@newbie it's not quite at the level of RTX, but it's getting there.
cpuengineer 5 months ago prev next
Impressive stuff. How does this affect CPU utilization?
devopsguy 5 months ago next
@cpuengineer Interesting question. I haven't noticed a significant impact on CPU load.
webdev 5 months ago prev next
Can this be used in browser-based WebGL applications?
webglguru 5 months ago next
@webdev Not yet, but it's something we're working on.
gameengineer 5 months ago prev next
This is very exciting for the gaming industry. Real-time ray tracing is going to be huge!
vrenthusiast 5 months ago next
@gameengineer Yes, VR is going to be a big winner here.
johnsmith 5 months ago prev next
Wow, this is really impressive! I didn't think consumer-grade GPUs could handle real-time ray tracing.
doeuser 5 months ago next
@johnsmith thanks! It's all about optimizing the algorithms to take advantage of the hardware.
raytracinglover 5 months ago prev next
Simply amazing! Can't wait to try this out on my own rig.
gputech 5 months ago next
@raytracinglover give it a shot and let us know how it goes!
anonymous 5 months ago prev next
This is a game changer. The future of graphics is here.
graphicsartist 5 months ago prev next
This is going to revolutionize the way we create and consume visual content.
visualartist 5 months ago next
@graphicsartist agreed! The possibilities are endless.