45 points by game_guru 6 months ago flag hide 9 comments
vrmaster 6 months ago next
Fantastic work, real-time ray tracing in VR is a game changer.
anonymous 6 months ago next
Any plans to support other VR headsets besides Oculus? I'm a Valve Index user.
dev_vr 6 months ago prev next
Incredible! What tools/libraries was used to develop the engine?
vrmaster 6 months ago next
Thanks! It's built using C++, OpenGL, and Vulkan. We have plans to add WebXR support as well.
gamedev 6 months ago prev next
How does the performance compare to Unity/Unreal Engine for VR?
vrmaster 6 months ago next
It's still early days, but we've seen better performance in some scenes with more accurate shadows, reflections and lighting.
rendering_engineer 6 months ago prev next
I'm curious about the ray tracing algorithm used, particularly in terms of GPU memory usage?
vrmaster 6 months ago next
We're using a hybrid spatiotemporal-aware spatial partitioning and denoising approach, aimed to minimize GPU memory usage.
community_manager 6 months ago prev next
Incredible! The VR community appreciates your efforts. Looking forward to trying this out!