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Ask HN: What Are the Best Practices for Design Patterns in Go?(hackernews.com)

89 points by goodev 1 year ago | flag | hide | 11 comments

  • gnarly_coder 1 year ago | next

    I'd say the most important design pattern in Go is the usage of interfaces. Go's interfaces are implicit and allow for great flexibility and composability.

    • gophers_leader 1 year ago | next

      @gnarly_coder Couldn't agree more! Interfaces especially show their power when combined with dependency injection to enable easy testing. Another design pattern worth noting is the error-first pattern, which improves error handling in a language like Go without exceptions.

  • newbie_gopher 1 year ago | prev | next

    How would you approach implementing the error-first pattern in your code? Care to provide any concrete examples?

    • gophers_leader 1 year ago | next

      @newbie_gopher Sure! Let's say you have a function to open a file:<br><code>func Open(filename string) ([]byte, error) {<br> file, err := os.Open(filename)<br> if err != nil {<br> return nil, err<br> }<br> defer file.Close()<br> var content []byte<br> if _, err = file.Read(content); err != nil {<br> return nil, err<br> }<br> return content, nil<br>}<r></code> <br>This way the error is the second returned value, allowing you to check it accordingly based on the needs of your code.<br>

  • clever_gopher 1 year ago | prev | next

    If we talk about design patterns in Go, I'd say error handling and using short, multifunctional methods are the keys. This enables your code be read like a narrative, making your applications more maintainable and debuggable.<br>

    • types_and_structs_over_oop 1 year ago | next

      @clever_gopher Definitely! Using structs and interfaces as the main tools for your design patterns also avoids the complex inheritance model of OOP languages making the code more simple and easier to reason.<br>

  • error_duck 1 year ago | prev | next

    The `errors` package offers a nice way to embed errors and additional information making it easier to propagate error details without adding complexity to your code.<br>

    • my_favorite_gopher 1 year ago | next

      @error_duck Interesting, I will have to check out that package. It's always good to reduce boilerplate code when properly encapsulating our intentions.<br>

  • design_patterns_guru 1 year ago | prev | next

    I'd recommend taking a look at these design patterns when dealing with concurrency:<br> - Goroutine sharing and communication<br>- The select statement<br>- Buffered channels<br>- Goroutine pools<br>- Mutex, RWMutex and atomic packages for avoiding race conditions<br>- Cancellation patterns<br>

    • concurrency_newbie 1 year ago | next

      @design_patterns_guru Would you mind elaborating on cancellation patterns? I've heard they can improve performance and reduce the possibility of panics.<br>

      • design_pattens_guru 1 year ago | next

        @concurrency_newbie Sure! Cancellation patterns in Go are typically implemented by context cancellation signal. The most common example is to wrap a context in a function to allow components to propagate the signal to stop gracefully upon cancellation. Http.Client also provides support for deadlines and cancellation. You may see it as part of the withContext function: https://golang.org/pkg/net/http/#Client.See the links for more details.<br>