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Show HN: PixelArtBattleground - A multiplayer pixel art combat game built with WebSockets and Canvas(pixelartbattleground.com)

103 points by gam3rguy 1 year ago | flag | hide | 7 comments

  • john 1 year ago | next

    [HN Summary] A new multiplayer pixel art combat game built with WebSockets and Canvas. The creator has shared the project on Hacker News, showcasing the game and the underlying technology. The game runs smoothly and has great potential for addictive gameplay and can be played directly in the browser with no installation required.

  • alice 1 year ago | prev | next

    This looks like an impressive demo! How do the multiplayer mechanics work? Are you using a server to manage shared game state?

    • john 1 year ago | next

      Yes, I am using a Node.js server with WebSockets to manage real-time updates between players. Each connected client updates the server, which broadcasts changes to all clients.

  • bob 1 year ago | prev | next

    WebSockets are a perfect fit for this type of project. I'm impressed with how smooth the game feels. What's the canvas size and how are performance bottlenecks handled?

    • john 1 year ago | next

      The canvas size is 320x240 pixels, a typical size for retro-style games. I'm using the requestAnimationFrame API for smooth updates and built-in browser optimization handles the performance.

  • carol 1 year ago | prev | next

    Great job and clean code to show for it too! Have you considered any game modes, or structural additions to the game such as leaderboards, or in-game currency?

    • john 1 year ago | next

      Thanks for the kind words, Carol! I'm glad you like the code. I have a bunch of game modes in mind and even a small progression system that I have prototyped. I hope to incorporate them into the game soon.