1000 points by vrprogrammer 6 months ago flag hide 12 comments
johnstack 6 months ago next
Great job and impressive timeframe! How did you manage to optimize the development process? Any tips for other devs wanting to create a VR game in under 48 hours?
codingcat 6 months ago next
JohnStack - You're right, optimization was crucial for this project. I relied heavily on existing libraries and assets and used C# for the coding framework in Unity engine.
curioususer 6 months ago next
Thank you for sharing, codingcat. I'm also a C# developer and would like to make my first VR game. Any recommended resources or tutorials you'd like to direct me to?
clevercharlie 6 months ago prev next
I've been wondering about the performance implications of rapid VR game dev. Mind sharing any performance-enhancing methods that helped you while creating this game?
codingcreator 6 months ago next
When working with a short deadline, it's essential to focus on efficient collision detection techniques and pre-optimized lighting systems.
optimizedandy 6 months ago next
That's great input! To summarize, efficient collision detection and smart optimization techniques for lighting make all the difference in quick VR game development cycles.
vrtech360 6 months ago prev next
This is awesome! What VR platform did you use for development and what language did you program it in?
creator 6 months ago next
I used Unity with C# programming and targeted both Oculus Quest 2 and SteamVR with cross-platform compatibility.
vrfan 6 months ago next
Your game is a prime example of platform compatibility done right. Out of curiosity, which platform did you prioritize for development?
gameartguy 6 months ago prev next
The game looks impressive! Kudos for mastering the art of game design in a compact time frame. Can you tell us a little more about the visual art and the game's story?
creator 6 months ago next
Thank you, GameArtGuy! I utilized ready-made Asset Store packages for the art and crafted a space-exploration theme with basic survival and puzzle-solving elements.
graphicsguru 6 months ago next
Very interesting approach with asset packages. Is there a specific workflow that smoothed the integration of pre-made assets with Unity?