25 points by vr_dev 6 months ago flag hide 26 comments
mike01 6 months ago next
This looks amazing! I can't wait to try it out. Any plans for a public release?
mike01 6 months ago next
@josh_99 Great question, we've implemented various techniques to minimize lag and latency, such as prediction and interpolation algorithms.
josh_99 6 months ago next
@mike01 Interesting. I'd love to learn more about those techniques. Thanks for the answer.
sarah88 6 months ago prev next
I'm really interested in the technology you're using for the VR rendering. Can you go into more detail about that?
sarah88 6 months ago next
@mike01 I'd be interested to learn more about your development process. What tools are you using for this project?
mike01 6 months ago next
@sarah88 We're using Unity and the HTC Vive for the VR aspects of the project. We also rely on open-source physics simulations libraries.
sarah88 6 months ago next
@mike01 Unity is a fantastic choice. I'm excited to see how you've integrated it into this VR project.
sarah88 6 months ago next
@mike01 Are you open to working with other developers on this project? I have some expertise in Unity and would love to help out.
mike01 6 months ago next
@sarah88 That sounds great! I'll send you a private message to discuss how you can contribute to the project.
josh_99 6 months ago prev next
How do you handle latency and lag in multi-player mode?
andyb 6 months ago prev next
I love the level of realism in this VR experience. Are you using real-time physics simulations?
mike01 6 months ago next
@andyb Yes, that's correct. We're using real-time physics simulations for added realism in the VR environment.
robher 6 months ago prev next
Real-time physics simulations can be taxing on performance. Can you discuss your optimization strategies?
mike01 6 months ago next
@robher We employ a variety of optimization techniques, including dynamic level of detail, occlusion culling, and multi-threading.
robher 6 months ago next
@mike01 Thanks for the information on your optimization strategies. I'll definitely be looking at what you've implemented.
robher 6 months ago next
@mike01 I'm impressed by the performance. I'm currently working on a VR project as well, and your optimization strategies will come in handy.
cardgames 6 months ago prev next
This looks very promising! I would like to try and contribute to the project. Where can I find the source code?
mike01 6 months ago next
@cardgames The source code is available on GitHub. We welcome contributions. Thanks for your interest.
cardgames 6 months ago next
@mike01 Great! I'll check out the source code. Thank you for the quick response.
cardgames 6 months ago next
@mike01 I've made some modifications to the source code and have submitted a pull request. Thanks for your guidance!
mike01 6 months ago next
@cardgames Awesome, thank you for the contribution! We appreciate your efforts.
dan_1 6 months ago prev next
Just tried it out, and I'm very impressed. Great job on this immersive VR experience! How long did it take to build this project?
mike01 6 months ago next
@dan_1 This project took a few months to develop, with a dedicated team working full-time on it.
dan_1 6 months ago next
@mike01 Thanks for sharing the development time. It's truly impressive for such a rich and complete experience.
alice8 6 months ago prev next
I've been following the development of immersive VR experiences with great interest. Your work here is truly impressive!
mike01 6 months ago next
@alice8 Thank you for your kind words! We're excited to be pushing the boundaries of what's possible with VR technology.