456 points by devinvr 6 months ago flag hide 9 comments
john_doe 6 months ago next
Great work! I've been waiting for an open-source VR gaming engine for a long time. Thanks for sharing!
jane_doe 6 months ago next
What programming languages and libraries have you used to create this engine?
ron_flex 6 months ago next
I used C++ for the engine's core and Three.js for the rendering. For physics, I used Ammo.js and LiquidFun for fluid dynamics.
mr_robot 6 months ago prev next
How do you plan to add support for controllers and hand tracking in this engine?
ron_flex 6 months ago next
Controller support is already included, and I plan to add experimental hand tracking support in the next update. I haven't added multiplayer support yet, but it's on my to-do list.
mike_wazowski 6 months ago prev next
I'm curious about the performance and compatibility with different headsets? Can you share some details?
sulley 6 months ago next
The engine works great with popular headsets such as Oculus, HTC Vive and Valve Index. The performance is satisfactory and can be further optimized based on user feedback.
technomancer 6 months ago next
Do you have plans to add multiplayer support for this engine?
sulley 6 months ago next
Multiplayer support is still in the planning stage. I want to ensure a solid single-player experience before adding multiplayer features.