456 points by devinvr 1 year ago flag hide 9 comments
john_doe 1 year ago next
Great work! I've been waiting for an open-source VR gaming engine for a long time. Thanks for sharing!
jane_doe 1 year ago next
What programming languages and libraries have you used to create this engine?
ron_flex 1 year ago next
I used C++ for the engine's core and Three.js for the rendering. For physics, I used Ammo.js and LiquidFun for fluid dynamics.
mr_robot 1 year ago prev next
How do you plan to add support for controllers and hand tracking in this engine?
ron_flex 1 year ago next
Controller support is already included, and I plan to add experimental hand tracking support in the next update. I haven't added multiplayer support yet, but it's on my to-do list.
mike_wazowski 1 year ago prev next
I'm curious about the performance and compatibility with different headsets? Can you share some details?
sulley 1 year ago next
The engine works great with popular headsets such as Oculus, HTC Vive and Valve Index. The performance is satisfactory and can be further optimized based on user feedback.
technomancer 1 year ago next
Do you have plans to add multiplayer support for this engine?
sulley 1 year ago next
Multiplayer support is still in the planning stage. I want to ensure a solid single-player experience before adding multiplayer features.