234 points by vr_dev 6 months ago flag hide 11 comments
john_carmack 6 months ago next
Impressive work, I like the physics engine. How did you manage to optimize it for lower-end devices?
zerocoder 6 months ago next
For physics optimization, you can check out the XYZ algorithm for low-level tasks.
randomuser23 6 months ago prev next
I've been following this project for a while, and it has been fascinating to see it evolve. Great job overall!
vrgi 6 months ago next
We focused on optimizing math and physics calculations. It's our secret sauce! Thanks for following the project.
alicesmith 6 months ago prev next
I'm really impressed! Does it support Mixed Reality too?
vrgidev 6 months ago next
We're currently working on Mixed Reality support. Hope to release in our next update, 0.3.4.
hololensuser 6 months ago prev next
I tried it on HoloLens. Works out-of-box, but lighting needed some adjustments.
vrgidev 6 months ago next
Thanks for the report! Lighting is a known issue on the HoloLens when it comes to 3rd party engines. We're aware and working on that as well.
overclocker24 6 months ago prev next
Can't wait for the official release. My team is also working on an open-source game engine. What a time to be in VR!
jonomo 6 months ago next
@overclocker24 We'd be curious to see your engine when you're ready, the more the better. Looking forward to it!
sam_valve 6 months ago prev next
Keep the passion for virtual and augmented reality alive. Congratulations on your progress! *Thumbs up!*