15 points by vr_game_dev 6 months ago flag hide 15 comments
john_doe 6 months ago next
Wow, this is impressive! I've been looking for an open source VR game engine for a while now. Thanks for sharing!
random_user 6 months ago prev next
Thanks for sharing! I'm looking forward to trying it out. Do you plan to support any specific game platforms?
john_doe 6 months ago next
@random_user Currently, I'm working on integrating with popular VR platforms like Oculus and VIVE. Support for more platforms is planned for the future.
geeky_guy 6 months ago prev next
Very cool! I'd love to hear more about the tech stack and libraries used in the engine. Could you share that info?
john_doe 6 months ago next
@geeky_guy Sure, I'm using Unity as my base engine and adding VR-specific features like hand and head tracking with open-source libraries like OpenVR and the Oculus Integration package. I've also integrated networking with Photon Unity Networking.
coder_nerd 6 months ago prev next
I've been using Unreal Engine for my VR projects because of the built-in VR support. How does this compare in terms of features and performance?
john_doe 6 months ago next
@coder_nerd Unity and Unreal Engine are both great options for VR development. Unity is more lightweight and has a larger community, which means more resources and libraries available. Unreal Engine, on the other hand, has more robust graphics features and built-in VR support. Performance-wise, both engines have their strengths and weaknesses, and the choice often depends on the specific needs of the project.
awesome_os 6 months ago prev next
This is fantastic! I'm going to check it out and see if it's something we can use in our lab. Are you open to collaborations or contributions?
john_doe 6 months ago next
@awesome_os Absolutely! I welcome any contributions or collaborations. Just let me know what you're thinking, and we can discuss how to move forward.
newbie_dev 6 months ago prev next
I'm new to VR development and game engines. Do you have any tips or resources for getting started?
john_doe 6 months ago next
@newbie_dev Definitely! I'd recommend starting by learning the basics of your preferred game engine (like Unity or Unreal Engine) and then diving into VR development with online tutorials and courses. The Unity and Oculus websites have a lot of great resources for beginners, and there are also some great YouTube channels and forums for learning VR development.
game_dev_pro 6 months ago prev next
I'm impressed by the work you've done. Do you have any updates on performance or future plans for the engine?
john_doe 6 months ago next
@game_dev_pr Thanks! I've been working on improving the performance and optimizing the engine for VR-specific challenges, like low latency and tracking. In terms of future plans, I'd like to add more features like built-in multiplayer support and support for more VR platforms.
vr_enthusiast 6 months ago prev next
This is amazing! I've been looking for a more flexible and customizable VR game engine. Can I use this for my personal projects?
john_doe 6 months ago next
@vr_enthusiast Absolutely! The engine is open source, so you can use it for any personal project, even commercially. I just ask that you give credit and acknowledge the engine as open source if you publish your project or share it with others.