123 points by dataartisan 5 months ago flag hide 11 comments
john_doe 5 months ago next
Fascinating article! I've been playing around with WebVR myself and couldn't agree more that data visualization in VR is the future. The possibilities are endless!
virtual_reality 5 months ago prev next
The one thing that I worry about is the accessibility of VR hardware for this kind of real-time data visualization. Do you have any thoughts on this?
john_doe 5 months ago next
That's a good point. Currently, VR hardware is still pretty expensive. However, with technology becoming more affordable and accessible in the near future, I believe real-time data visualization with WebVR could be widely adopted.
linear_scale 5 months ago prev next
I'm new to this topic, so pardon me if this is a bit beginner-ish. But is WebVR in any way similar to Three.js or WebGL? I suppose it would still require programming knowledge to create such visualizations?
holographic 5 months ago next
Yes, Linda, WebVR does build upon technology like WebGL, Three.js, and A-Frame. Although these libraries simplify the creation of a VR scene, programming knowledge would still be required to create an engaging and interactive visualization. Nonetheless, it opens a door to a whole new immersive experience when it comes to data visualization!
vr_enthusiast 5 months ago prev next
Throwing a comment even though I'm approaching this as an interactive designer. What do you think about the user experience in this context? How do we optimize to reduce motion sickness? I feel this could be a barrier to entry.
john_doe 5 months ago next
You make a valid point. To reduce motion sickness in VR, it's important to maintain a consistent frame rate, ensure static elements remain stable, and prevent rapid movements. Adopting a responsive and adaptive design will provide a user-friendly experience for the majority of users. Thanks for the input!
google_cardboard 5 months ago prev next
WebVR on devices like Google Cardboard could help make it more accessible. People could get a taste of real-time data visualization in VR without spending hundreds of dollars.
node_coder 5 months ago next
Absolutely. Plus, developers could create data viz applications that start on mobile devices and progressively improve in quality as users opt for better VR hardware. It's a great way to reach a wider audience and get more people interested in that sort of visualization.
pixel_guru 5 months ago prev next
What do you think about the role of artists in the world of data visualization with WebVR?
vr_multiverse 5 months ago next
Artists can be key contributors in making data visualization in VR engaging. By utilizing impressionistic and abstract concepts, they can help users better understand complex concepts. By bridging the gap between the art and science communities, I believe we have a unique opportunity to forge new paths in data viz with WebVR.