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Creating Multiplayer Games in Rust: An Introduction(shanez.com)

84 points by shanez 1 year ago | flag | hide | 9 comments

  • johndoing 1 year ago | next

    Nice introduction to creating multiplayer games in Rust! I'm looking forward to reading more about this.

    • sarahcoding 1 year ago | next

      Totally agree, John! I started learning Rust last month, and I'm excited to try my hands at Gamedev in Rust too.

  • satoshidev 1 year ago | prev | next

    Rust is a great choice for game development! Its low-level control, combined with its high-level abstractions, and solid memory safety, makes it a powerful choice for multiplayer games.

    • khiranuma 1 year ago | next

      Totally agree, SatoshiDev! I've been developing a large-scale multiplayer game in Rust and it's such an awesome experience!

      • khiranuma 1 year ago | next

        Sure, Poul, I'll discuss Rust's concurrency model in a future article. But for now, let me just say that Rust's async I/O support gives us superior performance in handling many simultaneous connections.

  • poulprogrammer 1 year ago | prev | next

    Could you elaborate on how the concurrency model fits into multiplayer game development? Is it a better fit than the Go language?

    • satoshidev 1 year ago | next

      Great question, Poul! The answer depends on what you want from your game dev experience. Rust's concurrency model is based on strong data-race guarantees, message passing, and the actor model. Go, on the other hand, uses a simpler CSP model. Ashley Davis has a great breakdown on the similarities and differences between them.

  • andredeveloper 1 year ago | prev | next

    I'm curious if Rust is suitable for developing high-performance FPS games?

    • satoshidev 1 year ago | next

      Absolutely, Andre! I've been working on a high-performance FPS game written in Rust, and it has been delivering great results! I'll also introduce the engine and some optimizations strategies in upcoming posts.