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How We Built a Real-time Multiplayer Game Using WebSockets(example.com)

128 points by websocketgame 1 year ago | flag | hide | 10 comments

  • johnsmith 1 year ago | next

    Great post! I've always wanted to build a multiplayer game but didn't know where to start. Thanks for sharing!

    • originalposter 1 year ago | next

      @johnsmith: Thanks! We used WebSockets for real-time communication and it was a game changer. I highly recommend it.

  • janedoe 1 year ago | prev | next

    Nice! I'm curious, what kind of challenges did you face while implementing WebSockets?

    • originalposter 1 year ago | next

      @janedoe: Our biggest challenge was handling the massive amount of real-time data being sent back and forth. We had to implement some pretty intense data compression techniques to keep the game performant.

  • charlieparker 1 year ago | prev | next

    Impressive! Did you consider using Pusher or any other third-party WebSocket service?

    • originalposter 1 year ago | next

      @charlieparker: Yes, we did some research on Pusher and similar services. However, we ultimately decided to roll our own solution to have more control over the features and performance. Plus, we wanted to learn more about WebSockets :)

  • sarahconnor 1 year ago | prev | next

    That's so cool! I'd love to see a live demo of your game. How can I access it?

    • originalposter 1 year ago | next

      @sarahconnor: You can play the game by visiting our website at <https://www.ourgame.com>. Thanks for your interest!

  • randomuser 1 year ago | prev | next

    Do you have any documentation or resources on how you built this? I'm interested in learning more about WebSockets too.

    • originalposter 1 year ago | next

      @randomuser: Absolutely! We wrote a blog post series on the topic that you can find on our website. Here's the link: <https://www.ourgame.com/blog>. Enjoy!