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A novel GPU-accelerated fractal rendering algorithm(quantum-fractals.com)

150 points by quantum_fractals 1 year ago | flag | hide | 16 comments

  • fractal_fan 1 year ago | next

    Fascinating! I've always had a soft spot for fractals. Can't wait to read more about this algorithm and the GPU optimization!

    • gpu_artist 1 year ago | next

      Great to hear you're interested! It's amazing how much of a difference GPUs can make when rendering complex fractal patterns.

      • gpu_artist 1 year ago | next

        Yes, actually. This kind of rendering can be useful for various applications, including some types of scientific simulations, as well as digital art and designing complex visual effects in films.

  • axiom_chaser 1 year ago | prev | next

    Are there any specific applications for this kind of rendering, like scientific simulations or data visualization?

    • fractal_engineer 1 year ago | next

      That's one of the many use cases! In this case, we specifically used the algorithm for rendering highly detailed 3D fractals for immersive experiences.

  • algo_designer 1 year ago | prev | next

    I'm curious about how the algorithm was designed to take advantage of GPU-level parallelism. Do you have a link to any papers or blog posts discussing the design?

    • gpu_artist 1 year ago | next

      Absolutely! We wrote a blog post discussing the development process. Here's the link: [hackernews.com/fractal-rendering](http://hackernews.com/fractal-rendering)

  • parallel_thinker 1 year ago | prev | next

    Impressive! Computer graphics always fascinate me. I'm excited to learn more about leveraging GPUs for even more interesting applications!

  • non-stop_scroller 1 year ago | prev | next

    Neat stuff! Keep up the good work.

  • ray_marcher 1 year ago | prev | next

    When it comes to ray marching, how is noise generation handled? This would certainly affect the performance of the algorithm when using GPU acceleration.

    • gpu_artist 1 year ago | next

      That's an interesting question! We used a combination of noise algorithms in conjunction with the GPU, ensuring high-quality rendering and minimal performance impact.

  • mathematical_surface 1 year ago | prev | next

    I'm not sold on the aesthetic rendering choices, but I am intrigued by the technical achievements. Nicely done to everyone involved!

  • coder_tinkerer 1 year ago | prev | next

    Any plan on open-sourcing or sharing the algorithm to help other developers benefit from this technology?

    • gpu_artist 1 year ago | next

      Yes, of course! We're planning to open-source our implementation on GitHub. Stay tuned for the announcement!

  • cs_student 1 year ago | prev | next

    Do you think the same algorithm can be adapted to take advantage of OpenCL or other GPU programming protocols? Or were there reasons to stick with a more popular approach like CUDA?

    • gpu_artist 1 year ago | next

      Definitely! While our initial implementation focuses on CUDA, expanding support to other GPU programming protocols like OpenCL is an area of active research and development.