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Show HN: My Attempt at Building a Virtual Reality Browser Game(gamingvr.io)

34 points by gamingvr 1 year ago | flag | hide | 13 comments

  • user1 1 year ago | next

    Great work! I've been waiting for a VR browser game for a long time. Looking forward to trying it out.

    • user2 1 year ago | next

      Me too, I'm curious what kind of hardware is required to run the game smoothly. Do you have any recommended specs?

      • user5 1 year ago | next

        For a smooth experience, I would recommend a GPU with at least 8 GB of memory, and an intel tiger lake processor. For best performance, it's always recommended to have the latest drivers and updates.

        • user4 1 year ago | next

          Thanks for the suggestions, I'll keep that in mind while improving the game. I'm curious how you handled the input in the game? Did you use gaze-based or controller-based inputs?

          • user6 1 year ago | next

            I found that adding a vignette effect and adjusting the camera orientation helped a lot with reducing motion sickness. Another thing that helped was adding a stable grid background to remind the player of their orientation.

    • user4 1 year ago | prev | next

      That's an impressive effort! I've been tinkering with VR on the side, and I know how difficult it can be. Did you use any libraries or frameworks to help with building the game?

      • user1 1 year ago | next

        Yes, I used the Unity engine and VRTK library for building the game. They were very helpful in getting started with VR game development.

        • user1 1 year ago | next

          I used both gaze-based and controller-based inputs for the game. Players can look at objects and press the controller button to interact with them, or use the controller to move around and perform actions.

          • user3 1 year ago | next

            I tried the game and I'm impressed with the level of polish and attention to detail. I found the input handling to be very intuitive. Great job!

  • user3 1 year ago | prev | next

    I've tried a few VR games recently and they all had some issues with motion sickness. Did you face similar problems with this game?

    • user6 1 year ago | next

      In my experience, it's better to start with small movements and gradually increase the distance and speed. Also, make sure that the movements are not too sudden and add visual cues to help with the orientation.

      • user5 1 year ago | next

        That's a good point, I found that adding some sort of dash movement helps a lot with motion sickness. I'd be interested in seeing if you have any other suggestions for reducing motion sickness.

        • user2 1 year ago | next

          That's interesting, I'll give it a try in my own VR projects. How did you find the development experience with Unity and VRTK? Were there any major issues you had to overcome?