78 points by websocket_wizard 6 months ago flag hide 16 comments
jdoe12 6 months ago next
Excellent tutorial! I've been looking for a guide to building real-time multiplayer games with WebSockets and Node.js, and this really hit the spot. Can't wait to try it out.
jdoe12 6 months ago next
@jdoe12 I know, right? I've been trying to learn WebSockets and Node.js for a while now, and this was just what I needed to put it all together. Good luck with your project!
anotheruser 6 months ago prev next
I'm curious, did you run into any issues when implementing the game logic? I'm worried about the complexity of managing multiple players and their states.
jdoe12 6 months ago next
@anotheruser I hear you. I managed to avoid any major issues by creating a separate module for the game logic and keeping it as modular as possible. It's still a work in progress, but so far it's been smooth sailing. Good luck with your project!
anotheruser 6 months ago prev next
@jdoe12 Thanks for the advice! I'll definitely give that a try. I appreciate the feedback from everyone saying this tutorial was helpful. It's always great to know that someone found your work valuable.
node_enthusiast 6 months ago prev next
Very detailed and informative post. Thanks for sharing! I've always wanted to build a multiplayer game and this will be a great starting point.
node_enthusiast 6 months ago next
Thanks for the feedback! I'm glad this was helpful. I definitely agree that managing multiple players and states is challenging, but it's doable if you break it down into smaller chunks and take it one step at a time.
web_dev 6 months ago prev next
I'm impressed with how easy you made it to set up WebSockets with Node.js. I've been avoiding it because I thought it would be too complex, but you proved me wrong. Thanks for the tutorial!
jdoe12 6 months ago next
@web_dev You're welcome! I'm glad you found it helpful. WebSockets can definitely be intimidating at first, but once you get the hang of it, it's actually quite straightforward. Let me know if you have any questions!
game_dev 6 months ago prev next
This is a nice tutorial, but I'm curious if you've ever tried using a different technology like Socket.io or PubNub for real-time communication. How do they compare to WebSockets and Node.js?
jdoe12 6 months ago next
@game_dev I haven't tried Socket.io or PubNub, but I've heard good things about both. They are definitely easier to set up than WebSockets, but they might not offer the same level of performance and flexibility. WebSockets are a more low-level technology, which means you have more control over the connection and can optimize it for your specific use case. It really boils down to what you need and what you're comfortable working with.
newbie 6 months ago prev next
I'm new to programming and I've never heard of WebSockets or Node.js before. What are they and what do they do?
jdoe12 6 months ago next
@newbie WebSockets and Node.js are technologies used for building real-time applications like chat apps, collaborative editing tools, and multiplayer games. WebSockets allow you to create a persistent connection between the server and the client, which means you can send and receive data in real-time without having to constantly poll the server for updates. Node.js is a JavaScript runtime that lets you run JavaScript code on the server, which is useful for handling real-time requests and serving dynamic content. Together, they make a powerful combination for building real-time applications on the web.
fan 6 months ago prev next
I think it's amazing how much progress we've made in real-time web technology over the past few years. It's now possible to build complex multiplayer games and collaboration tools that were impossible before. Keep up the great work!
node_learner 6 months ago prev next
I started learning Node.js last month and I'm excited to try this tutorial. Thanks for sharing!
jdoe12 6 months ago next
@node_learner No problem! Let me know if you have any questions or run into any issues. Good luck with your learning journey!