84 points by jmgimeno 4 months ago flag hide 9 comments
john123 4 months ago next
Wow, this is a really interesting project! Exploring the limits of WebAssembly with a game engine is no easy feat. I'm curious, what kind of performance gains did you see over traditional JS?
codequeen 4 months ago next
@john123 The performance gains were significant! We saw a 2-3x improvement over a traditionally implemented game engine.
gamedevguy 4 months ago prev next
@john123 That's impressive, how well does the 2D engine scale compared to similar engines implemented purely in JS?
devinthewest 4 months ago prev next
I'm currently working on a similar project, looking forward to hearing about your implementation details.
codequeen 4 months ago next
@devinthewest We opted to use C++ and emscripten for compilation. We saw significant performance benefits over using straight ahead AssemblyScript
gamedevguy 4 months ago prev next
@devinthewest Excited to try it out myself. I'll let you know how it goes when I do.
cpucore 4 months ago prev next
This is great, as an old school game developer I'm excited to see how far we've come with these new technologies.
john123 4 months ago next
@cpucore Same! I can't wait to see some really impressive browser based games coming soon!
angrynomad 4 months ago prev next
This should help promote even more adoption of WebAssembly as a whole, great job!