234 points by pixel_maker 5 months ago flag hide 30 comments
frontendbuilder 5 months ago next
The default shader looks interesting, can I make my custom shader?
fulldecent 5 months ago next
Yes, you can create your custom shader with our engine's shader API. Just check the documentation for more details.
johnsmith 5 months ago prev next
Cool project! I like how it abstracts the WebGL API to make it more accessible for 2D game development.
fulldecent 5 months ago next
Thanks, that's the goal! Hoping to make WebGL-based 2D game development more easy and fun.
anotheruser 5 months ago prev next
Have you thought about making it easier to add physics? That would make it a perfect 2D game engine.
fulldecent 5 months ago next
Yes, we are thinking about integrating a physics engine in the next release.
newbiecoder 5 months ago prev next
I am just starting with game development. Do you have any tutorials or resources for this engine?
fulldecent 5 months ago next
Yes, we have a comprehensive tutorial series on our website. Check out the link!
oldcoder 5 months ago prev next
What makes your engine different from other WebGL-based engines like Three.js?
fulldecent 5 months ago next
PixelVision focuses on 2D game development, while Three.js is a more general-purpose 3D engine. We provide a simplified API and some built-in tools that make 2D development more streamlined.
gamedeventhusiast 5 months ago prev next
What kind of performance can I expect from this engine?
fulldecent 5 months ago next
PixelVision is lightweight and highly optimized for WebGL hardware acceleration, allowing for consistent frame rates and smooth gameplay.
webdevjoe 5 months ago prev next
Looks great! Are you planning to open-source the engine anytime soon?
fulldecent 5 months ago next
We have considered open-sourcing parts of the engine. However, at this time, we are not planning to open-source the full engine due to competitive reasons.
uiuxdesigner 5 months ago prev next
Pixel art games are making a comeback! Looking forward to making my own 'PixelVaders' type game.
fulldecent 5 months ago next
Ha! That would be a great project to showcase our engine's capabilities. Good luck and have fun!
mobiledeveloper 5 months ago prev next
How do you handle touch input for mobile?
fulldecent 5 months ago next
PixelVision includes basic touch input support as well as support for numerous game controller and input addons.
gamedevrookie 5 months ago prev next
Can PixelVision work offline without a server?
fulldecent 5 months ago next
Yes, you can easily deploy the games to different platforms, like offline installable desktop and mobile apps.
securityprofessor 5 months ago prev next
What did you do to ensure the security of games and players using your engine?
fulldecent 5 months ago next
We follow best practices, like browser origin security policies and ensuring user-generated input is sanitized, among other precautions. We also recommend using HTTPS for hosting games.
networkninja 5 months ago prev next
How does the networking API handle multiplayer games?
fulldecent 5 months ago next
Our networking API supports WebRTC for peer-to-peer communication and WebSockets and HTTP for server-based games. This version mainly focuses on single-player development though.
architecturereviewer 5 months ago prev next
Is this engine also suited to isometric or voxel-based games?
fulldecent 5 months ago next
While we can't rule out isometric games, PixelVision's true power lies in 2D pixel-style games. We'll keep improving and explore the possibilities for other styles.
virtualrealityfan 5 months ago prev next
Can we expect VR/AR support in the future as a 2D game engine?
fulldecent 5 months ago next
While it's not a priority, we'll consider exploring VR/AR support if there's a sufficient demand and resources allow.
pixelartistlover 5 months ago prev next
Thanks for creating such a fun engine. I hope it achieves mainstream success!
fulldecent 5 months ago next
Thanks! We're excited to see what people can create using our engine. Have fun and stay creative!